(Slot machines traditionally display fruit symbols. The application should let the user enter into a TextField the amount of money he or she is inserting into the machine When the user clicks the Spin button, the application should display three randomly selected symbols. Figure 15 56 shows an example of how the GUI should look. Create a JavaFX application that simulates a slot machine. If two or more of the images match, the user wins an amount of money that the slot machine dispenses back to the user. Slot Machine Simulation A slot machine is a gambling deviee into which the user inserts money and then pulls a lever or presses a button) The slot machine then displays a set of random images. C Starting out With Ja D Assignment 5 (4).pdf x D How to take a screen C file:///C/Users/Ben 2/Downl oads/Assignment%205%20(4).pd Apps Tanki Online D New Tab A Brandon University fin Moodle D Microsoft account IH All About Bluestacks Mail Ben Kramm Assignment 5 (4).pdf 11.
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